Path of the Polestars

Chapter 15

Eleint 8, 1490 DR

Talk to Towers of the Wind wizards

Visit Warwands Tower

Eleint 9, 1490 DR

Set off back to Sanctum Cross

Spar with 4th Squad that evening

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Chapter 14

Eleint 8, 1490 DR

Decide to partake in training session against 4th Squad

Receive answer from Grand General – all 4 squads to relocate to protect Echocrest effective immediately

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Chapter 13

Eleint 8, 1490 DR

Partake in training session against 2nd Squad

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Chapter 12

Eleint 7, 1490 DR

More shopping

Go to Warwands Citadel and deliver message; asked to spend the night for answer to troop request

Eleint 8, 1490 DR

Decide to partake in training session against 2nd Squad

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Chapter 11

Eleint 6, 1490 DR

Continue on Journey

Encounter Madame Mafalda

Make it to Lyrabar – stay the night

Eleint 7, 1490 DR

Visit Wise Family Archive/Library

Shopping

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Chapter 10

Eleint 3, 1490 DR

Return to Sanctum Cross

Eleint 4, 1490 DR

Receive reward from trade caravan members

Talk to Randal Hawkshadow about hobgoblin threat

Retrieve items from Willam Wise; get note for access to Wise Family Archives in Lyrabar

Eleint 5, 1490 DR

Set off on horseback for Lyrabar

Stop to explore more of elven ruins

Find elven crypt, but do not explore it

Continue on journey; make it to Midway

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Chapter 7
We've Got a Team Name! Now What?

Eleasis 29, 1490 DR

After completing a morning of errand-running around Sanctum Cross, our heroes enjoy a productive celebratory lunch at the Valedictory Inn, where they finally decide on a permanent team name. From now on, Provisional Recon Group A shall be known as the The Knights of Jivew, paying homage to the mysterious trickster/benefactor of their first mission.

With that all-important question answered, the Knights return to the tower of Willam Wise to provide an official account of their first adventure. There, they discover that Willam uses a special magical orb to ensure an accurate account of their tales. After all, he comes from a long line of archivists, and his records of the guild’s adventures are sent back to his family’s archive in Lyrabar, the capital city of Impiltur!

As he listens to their story, Willam fills the Knights in on some interesting history and arcane lore related to their adventures, including information on the Feywild, the home plane of many of the creatures the Knights had encountered, as well as what he knows of mythals, great wells of arcane power said to be developed by ancient elves. He also agrees to help identify the items the Knights obtained from their exploration of the shrine to Sergin Melandrus in the elven ruins, calling for them to return in a few days for the results. Additionally, he provides Zook with a new page for his burgeoning spellbook — a magical transparent sheet containing the Misty Step spell. Finally, as a reward for sharing their incredible story with him, Willam gives the Knights a few magical items from his personal collection, including:

  • a portable hole,
  • a gem of seeing,
  • a hat of disguise, and
  • an elemental gem.

With their story told, the Knights decide to return to the guild hall for dinner. There, they finally confront Ewen on his private meeting with Randal Hawkshadow. Throughout the day, Ewen has been extremely aloof and distant following the meeting, and the other members have grown concerned. After some hesitation, Ewen reveals that he has been asked to participate in a long-term deep undercover mission for the guild—a mission that only he can undertake. While he cannot reveal all the details, he does tell the group that this mission will hopefully uncover a secret elven supremacist organization thought to be operating deep within the Gray Forest. While saddened by this news, the rest of the Knights understand and respect Ewen’s decision to undertake this assignment. That evening, all five of the Knights celebrate their short-but-exciting start together at the Valedictory Inn, where they partake in song, dance, and even a bit of fraternizing with the visiting entertainment troupe (a trio of young, beautiful halfling sisters).

Eleasis 30, 1490 DR

After the remaining Knights see Ewen off in the morning, they return to the guild mission board to choose their next adventure: a monster hunt! After talking with John Mercy, they learn that the monsters they will be hunting are hobgoblins near the Impilturan outpost of Echocrest at the base of the Earthfast Mountains. These hobgoblins are currently attacking merchants carrying cargo along the Viand Road between Sanctum Cross and the towns on the other side of the mountains. With the main supply route effectively cut off, efforts to help the towns in the Vast rebuild are sure to stall out and fail. As part of their travel to Echocrest, the Knights are to escort Orel Willow (a cargo carrier associated with the guild) and his transport cart up the mountainous path to the outpost. With the journey a good two days travel, the Knights waste no time in locating Orel and setting off on their next big mission!

Why are the hobgoblins attacking the Echocrest outpost? Will we ever see Ewen again? Is Jivew really spelt with a silent “D”? Come back for the next story in our continuing adventures along the Path of the Polestars!

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Chapter 6
Bandits? Who Said Anything About Bandits?!?

Eleasis 28, 1490 DR

After resting for an evening at Momo’s Respite, our band of adventurers set out to finally return to Sanctum Cross. Unfortunately, as is the case with most adventuring groups, the day’s journey home is not an uneventful one: bandits, disguised as beggars, ambush the party, and a battle ensues. The bandits put up a good fight but are eventually scattered by our adventurers, who inadvertently kill a few of them and severely wound a few others. The bandit captain escapes into the forest, vowing to find the party again and avenge his fallen comrades. With the combat over, the party takes the remaining criminals (both alive and slain) with them, finally returning to Sanctum Cross that evening. There, the group brings the bandits to the guild hall and turns them over to the Guardwatch. Their efforts against the bandits are celebrated with food, drink, and storytelling amongst the other guild members present in the hall that night, who begin to take notice of our heroes and their accomplishments.

Eleasis 29, 1490 DR

Unfortunately, the group soon learns that not everyone is thrilled by their resolution of the bandit encounter. The next morning, after a brief meeting with Willam Wise to drop off the potion and collect proof of mission completion (promising to swing by that afternoon to provide a recounting of their adventure), the party returns to the guild to answer the summons of Randal Hawkshadow, commander of the Guardwatch. While not entirely a reprimand, Randal sternly admonishes the group that taking the lives of any person, no matter their association, carries serious consequences throughout Impiltur and the surrounding lands. While he recognizes the successful first outing of the party, Randal reminds them that they represent the guild to the rest of the outside world. The public reputation of and respect for the guild is built upon years of good deeds but could be easily toppled by the rash actions of only a few of its members.

After finishing with Randal, the group turns in their mission completion statement to Lander Vimes, who rewards them with gold and inquires as to whether or not the party has decided on a permanent guild team name, noting that their current (and temporary) designation is Provisional Recon Group A. After throwing around a few options, the group tables the decision and decides to partake in a morning of shopping and errand-running in town. Visits include:

What mission will our adventurers go on next? What other interesting oddities await them at the Old Wiseman’s Tower? Is it really that hard to come up with a team name better than Provisional Recon Group A? Find out next time on the continuing adventures along the Path of the Polestars!

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